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Organ surgeries QOL and mechanical versions #3605
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Ideally gives the organ repair surgeries to each of the organs
Fixes names and surgery steps
Im a little worried about removing the "requires_bodypart_type = NONE" But if its included the surgery appears twice. Once for each version.
Absolucy
requested changes
Oct 10, 2024
I now know what modularization is! Moves the six surgeries into the monkestation code
Absolucy
approved these changes
Oct 11, 2024
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it works
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About The Pull Request
Adds robotic versions for the following surgeries. "Coronary Bypass, Hepatectomy, Gastrectomy, Lobectomy, Ear surgery, Eye Surgery." In addition to giving IPC's/other robotic entities the ability to receive the first four.
In addition makes ear and eye surgery only performable if there's any organ damage to the ears/eyes.
Why It's Good For The Game
Having the ability to repair organs rather than outright replace them is especially good in situations with low mats/power.
Robotic entities having these surgeries help chooses a side of having ear and eye surgeries previously, but not coronary and the rest available.
And ear/eye surgery only being available if the organs are damaged is just a huge QOL thing. Hinting at they only needing to be done if damaged.
Changelog
🆑
add: Added robotic versions of the organ repair surgeries
qol: Made eye/ear surgery only appears if the organ is damaged.
/:cl: